Honestly, though, it wasn’t that bad with practice. That’s if you could get past the famously difficult opening tutorial mission, of course. Sure, other games had experimented with the concept, but Driver just made it feel so damn good thanks to its stylish mix of gritty realism and arcade physics. No, you couldn’t exit your vehicle (that came in later games), but you could still drive almost anywhere at any time.
Two years before Grand Theft Auto III revolutionized sandbox gameplay, Driver let players freely roam around multiple cities completing various missions.